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cordibus ([personal profile] cordibus) wrote2017-05-08 03:11 am
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GROUP SPELL LIST

TYPES

PHYSICAL Users

GROUP SPELLS 
(The starter spell of the following group spells must be Physical. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Gale Slash/Gale Cleave/Gale Bash (Inflicts a small amount of Physical damage on all enemies.)(x2 Element) 
Fatal End/Power Slash/Mighty Swing (Group version) (Inflicts a medium amount of Physical damage on one enemy.) (x3 Element) 
Aeon Rain/Heat Wave/Herculean Strike (Inflicts a medium amount of Physical damage up to three times on all enemies .) (x4 Element) 
Gigantic Fist/Heaven's Blade/Tempest Slash (Group version) (Inflicts a large amount of Physical damage on one enemy .) (x5 Element) 
Leeroy (Inflicts a large amount of Physical damage on all enemies with a 70% chance of Exhaustion on self, First Strike) (x5 Element)

Myriad Arrows (Inflicts a large amount of Physical damage up two times on all enemies.) (x6 Element) 
Hassou Tobi (Inflicts a small amount of Physical damage eight times on all enemies.) (x6 Element)

FIRE Users

GROUP SPELLS 
(The starter spell of the following group spells must be Fire. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Maragi (Inflicts a small amount of Fire damage on all enemies.) (x2 Element) 
Agilao (Group version) (Inflicts a medium amount of Fire damage on one enemy.) (x3 Element) 
Maragion (Inflicts a medium amount of Fire damage on all enemies .) (x4 Element) 
Agidyne (Group version) (Inflicts a large amount of Fire damage on one enemy .) (x5 Element) 
Overheat (Inflicts a large amount of Fire damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)

ICE Users

GROUP SPELLS 
(The starter spell of the following group spells must be Ice. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Mabufu (Inflicts a small amount of Ice damage on all enemies.) (x2 Element) 
Bufula (Group version) (Inflicts a medium amount of Ice damage on one enemy.) (x3 Element) 
Mabufula (Inflicts a medium amount of Ice damage on all enemies.) (x4 Element) 
Bufudyne (Group version) (Inflicts a large amount of Ice damage on one enemy.) (x5 Element) 
Avalanche (Inflicts a large amount of Ice damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)

WIND Users

GROUP SPELLS 
(The starter spell of the following group spells must be Wind. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Magaru (Inflicts a small amount of Wind damage on all enemies.) (x2 Element) 
Garula (Group Version) (Inflicts a medium amount of Wind damage on one enemy.) (x3 Element) 
Magarula (Inflicts a medium amount of Wind damage on all enemies.) (x4 Element) 
Garudyne (Group version) (Inflicts a large amount of Wind damage on one enemy.) (x5 Element) 
Twister (Inflicts a large amount of Wind damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)

ELECTRICAL Users

GROUP SPELLS 
(The starter spell of the following group spells must be Electrical. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Mazio (Inflicts a small amount of Electrical damage on all enemies.) (x2 Element) 
Zionga (Group Version) (Inflicts a medium amount of Electrical damage on one enemy.) (x3 Element) 
Mazionga (Inflicts a medium amount of Electrical damage on all enemies.) (x4 Element) 
Ziodyne (Group version) (Inflicts a large amount of Electrical damage on one enemy.) (x5 Element) 
Landline (Inflicts a large amount of Electrical damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)

NUCLEAR Users

GROUP SPELLS 
(The starter spell of the following group spells must be Nuclear. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Magry (Inflicts a small amount of Nuclear damage on all enemies.) (x2 Element) 
Gryva (Group Version) (Inflicts a medium amount of Nuclear damage on one enemy.) (x3 Element) 
Magryva (Inflicts a medium amount of Nuclear damage on all enemies.) (x4 Element) 
Grydyne (Group version) (Inflicts a large amount of Nuclear damage on one enemy.) (x5 Element) 
Atomic (Inflicts a large amount of Nuclear damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)

PSY Users

GROUP SPELLS 
(The starter spell of the following group spells must be Psy. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Mapsy (Inflicts a small amount of Psy damage on all enemies.) (x2 Element) 
Mapsyo (Inflicts a medium amount of Psy damage on all enemies.) (x3 Element) 
Mapsio (Inflicts a medium amount of Psy damage on all enemies.) (x4 Element) 
Psydyne (Group version) (Inflicts a large amount of Psy damage on one enemy.) (x5 Element) 
Brain Burst (Inflicts a large amount of Psy damage on all enemies with a 70% chance of Exhaustion on self) (x5 Element)

DARK Users

GROUP SPELLS 
(The starter spell of the following group spells must be Dark. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Maeiha (Inflicts a small amount of Dark damage on all enemies.) (x2 Element) 
Eiga (Inflicts a medium amount of Dark damage on one enemy.) (x3 Element) 
Maeiga (Inflicts a medium amount of Dark damage on all enemies.) (x4 Element) 
Eigaon (Group version) (Inflicts a large amount of Dark damage on one enemy.) (x5 Element) 
Deathtouch (Inflicts a large amount of Dark damage on all enemies with a 70% chance of Exhaustion on self)

Mamudo (20% chance of instant KO from the power of Dark on all enemies.) (x2 Element) 
Mudoon (50% chance of instant KO from the power of Dark on one enemy.) (x4 Element)

LIGHT Users

GROUP SPELLS 
(The starter spell of the following group spells must be Light. Anyone else in the group spell afterwards can cast any physical or elemental attack solo spells) 
Makouha (Inflicts a small amount of Light damage on all enemies.) (x2 Element) 
Kouga (Inflicts a medium amount of Light damage on one enemy.) (x3 Element) 
Makouga (Inflicts a medium amount of Light damage on all enemies.) (x4 Element) 
Kougaon (Group version) (Inflicts a large amount of Light damage on one enemy.) (x5 Element) 
Illumination (Inflicts a large amount of Light damage on all enemies with a 70% chance of Exhaustion on self)

Hama (20% chance of instant KO from the power of Light on all enemies.) (x2 Element) 
Hamaon (50% chance of instant KO from the power of Light on one enemy.) (x4 Element)

STYLE

HEALER Users

GROUP SPELLS 
Media (Recovers a small amount of HP to all allies. ) (x2 Style) 
Diarama (Group Version) (Recovers a medium amount of HP to one ally.) (x3 Style) 
Mediarama (Recovers a medium amount of HP of all allies.) (x4 Style) 
Diarahan (Group Version) (Recovers all HP to one ally.) (x5 Style) 
Recarm (Wakes up an ally with 50% HP.) (x4 Style)

Me Patra (Recover from Sleep, Poison. All Allies.) (x3 Style) 
Energy Shower (Recover from Brainwash, Amnesia. All Allies.) (x3 Style)

Wall (Increases an ally's resistance to an element) (1x Style spell + x1 element - wall will protect against that element)

PROTECTOR Users

GROUP SPELLS 
Double Wall (Group Version) (Increases an ally's resistance to two elements) (Caster selects which elements the wall will protect against) (x2 Style) 
Blockade (Group Version) (Increases all allies' resistance to an element) (Caster selects which element the Blockade will protect against) (x3 Style) 
Double Blockade (Increases all allies' resistance to two elements) (Caster selects which elements the Blockade will protect against) (x4 Style) 
Shield (Block an attack from an element once for one target. Caster selects which element will be blocked) (x5 Style)

Tarukaja (Doubles an ally's Attack power.) (x3 Style) 
Rakukaja (Doubles an ally's Defense.) (x3 Style) 
Sukukaja (Doubles an ally's Speed.) (x3 Style)

Tetra Break (Removes a Physical Repel Shield from target monster) (x3 Style) 
Tetra Break (Removes a Magical Repel Shield from target monster) (x3 Style)

BUFFER Users

GROUP SPELLS 
Matarukaja (Group Version) (Doubles all allies' Attack.) (x2 Style) 
Marakukaja (Group Version) (Doubles all allies' Defense.) (x2 Style) 
Masukukaja (Group Version) (Doubles all allies' Speed.) (x2 Style) 
Heat Riser (Doubles an ally's Attack, Defense and Speed.) (x3 Style) 
Speed Racer (Group version) (Increases ally's Speed, allowing them to attack twice in a turn.) (x4 style) 
Crimson Reign (Group version) (Doubles all allies' Attack, Defense and Speed. ) (x5 style)

Media (Recovers a small amount of HP to all allies. ) (x2 Style) 
Diarama (Recovers a medium amount of HP to one ally.) (x3 Style) 
Recarm (Wakes up an ally with 50% HP.) (x5 Style)

Patra (Recover from Sleep, Poison. One Ally.) (x2 Style) 
Energy Drop (Recover from Brainwash, Amnesia. One Ally.) (x2 Style)

NEGOTIATOR Users

GROUP SPELLS 
Element Zero (Nullifies all positive affinities on both sides.) (x2 Style) 
Hex Lock (Nullifies all negative affinities on both sides.) (x2 Style) 
Tarukaja (Doubles an ally's Attack power.) (x2 Style) 
Rakukaja (Doubles an ally's Defense.) (x2 Style) 
Sukukaja (Doubles an ally's Speed.) (x2 Style)

Matarunda (Group version) (Decreases all enemies' Attack by half.) (x3 Style) 
Marakunda (Group version) (Decreases all enemies' Defense by half.) (x3 Style) 
Masukunda (Group version) (Decreases all enemies' Speed by half.) (x3 Style)

Poisma (50% chance of inflicting the Poison ailment on one target.) (x3 Style) 
Dormina (50% chance of inflicting the Sleep ailment on one target.) (x3 Style) 
Marin Karin (50% chance of inflicting the Brainwash ailment on one target.) (x3 Style) 
Makajam (50% chance of inflicting the Amnesia ailment on one target.) (x3 Style) 
Devil Touch (50% chance of inflicting the Fear ailment on one target.) (x3 Style)

Sabotage (Halves an enemy's Attack, Defense and Speed.)) (x4 Style) 
Debilitate (Group Version) (Decreases an enemy's Attack, Defense and Speed.) (x5 Style)

SORCERER Users

GROUP SPELLS 
Poison Mist (Group Version) (50% chance of inflicting the Poison ailment on all targets.) (x2 Style) 
Lullaby (Group Version) (50% chance of inflicting the Sleep ailment on all targets.) (x2 Style) 
Brain Jack (Group Version) (50% chance of inflicting the Brainwash ailment on all targets.) (x2 Style) 
Makajamon (Group Version) (50% chance of inflicting the Amnesia ailment on all targets. ) (x2 Style) 
Devil Smile (Group Version) (50% chance of inflicting the Fear ailment on all targets. ) (x2 Style)

Tarunda (Halves an enemy's Attack.) (x3 Style) 
Rakunda (Halves an enemy's Defense. ) (x3 Style) 
Sukunda (Halves an enemy's Speed. ) (x3 Style)

Devilish Wail (Group Version) (Instantly KOs all targets who are suffering from the Fear ailment.) (x4 Style) 
Death's Door (Instantly KOs all targets who are suffering from the Poison ailment.) (x4 Style) 
Sandman (Instantly KOs all targets who are suffering from the Sleep ailment.) (x4 Style) 
Braincrush (Instantly KOs all targets who are suffering from the Amnesia ailment.) (x4 Style) 
Kiss Me, Kill Me (Instantly KOs all targets who are suffering from the Brainwash ailment.) (x4 Style)

Devil Aura (Group version) (50% chance of inflicting the Fear, Poison & Brainwash ailment on all targets.) (x5 Style) 
Devilish Flames (Instantly KOs all targets who are suffering from any ailment.) (x6 Style)


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